![]() ![]() I mean, if you're in open water with no cover, then you wouldn't really use it much because planes can attack you from any side (even head on). ![]() 3 seems to be surprising good and I would recommend people giving it a shot.I generally don't have a need to choose different sides to reinforce AA on with my BB. While the sample size is small, Main Battery Mod. It is still fast enough to keep targets in my sight even at full rudder, unless it is under 5km. ![]() I also don't notice too much of a reduction in the turret traverse. I noticed that there would be situations where my turrets reloaded at a really good time and I was able to send a volley that otherwise wouldn't have happened. Even unfavorable matches with lots of DD's and 1 to 2 BB's I was able to deal lots of damage. ( I believe it was Wo_9 that made the post, and was talking about using it on the Montana) Funny enough, I have had pretty decent games that started the moment I put it on. After reading some posts on the forums during my morning lurking, I came across a post that suggested using Main Battery Modification 3 to increase the amount of shells I could fire and gain accuracy through volume of fire. That pretty much made me rage quit battleships altogether for a few days. ![]() Somehow I was doing worse and had several really bad matches with low damage and I literally could not citadel anything to save my life. 2 on to decrease dispersion and tried it out for a few battles. In that regard, I slapped the Artillery Plotting Room Mod. I also had a string of bad matches and wanted to do something to up my damage. With the lack of CV's at T9 I decided to change up my Iowa a bit. ![]()
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